About Me
Résumé(PDF)
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Blender
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Workshop
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- Even if you don’t want to work for Pixar or DreamWorks, CG
images and animations are a great way to convey ideas in any field!
- In this workshop you will learn about 3D Computer Graphics
concepts and skills such as modeling and animation.
- We will apply these skills using Blender (the popular free
open source 3D creation suite) to make models / animations that can be
used in your SHAD project presentations.
Schedule
2:30 - Intro
2:35 - Demos
2:38 - Project Planning
2:45 - Concepts
2:47 - Interface & Basics
3:05 - Modelling Techniques
3:40 - Break
3:45 - Materials & Lighting
4:00 - Animation
4:45 - Break
4:50 - Project Work & Additional Topics (by demand)
Topic Options:
- Particle Systems: effect useful for smoke, fire, etc.
- Static Particles: Make hair, fur, grass
- UV Mapping: Unwrap a mesh and map an image on to it
- Texture painting: Paint directly on to a mesh
- Armatures: Skeletons that control and deform meshes. Used for rigging characters for posing and animation
- Non-Linear Animation: Create action blocks for armatures
- Shape Keys: Used for facial animation & lip synching
- Sculpting: Another way to model, or to add hi res details to models. Great for organics. Can "bake" the details on to a displacement map image and apply it to a lower res version of the model.
- Retopo: a neat tool for changing the topology of a model (to make it more animation friendly).
- Wave Effect: Useful for creating animated oceans or flapping flags
- Array Modifier: A patterning method useful for animation
- Sequence Editor: built in video editing tool
- Game Engine: Use blender's internal game engine to create interactive demos
- Material Node Editor: More flexible & advanced material editing tool
5:30 - End! Go to Dinner
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